For Unreal Engine (For Unity version click here.)
NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.
After being a top-selling water physics asset on the Unity Asset Store since 2017., DWP2 is now also available for the Unreal Engine.
Get Dynamic Water Physics 2 on Unreal Marketplace.
About
Main Features
- Fast and easy to set up.
- Simulate any object of any shape or size, as long as it has a UStaticMesh.
- Simulates both buoyancy and hydrodynamics.
- Shape-aware and correct physics behavior that also works underwater.
- Heavily customizable physics with runtime-adjustable settings.
- Simple ship controller is included.
- Well-optimized and fast, with multi-threading support.
- Suitable for mobile and desktop applications.
- Unreal Water (4.26+) support.
- Full C++ source code included.
- Blueprint support. No coding is required.
Supported Water Plugins
- With Waves:
- Unreal Water (4.26+)
- Flat:
- Any flat water, including a basic StaticMesh.
DWP2 can also work with no water present in the scene, using the default water height setting.
NWH Dynamic Water Physics 2 for Unreal consists of two main and separate parts:
- Water Object - simulation of the interaction between objects and water.
- Ship Controller - a set of scripts to add movement and other ship/boat-related behaviors to the Water Objects.