For Unreal Engine
(For Unity version click here.)
NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.
After being a top-selling water physics asset on the Unity Asset Store since 2017., DWP2 is now also available for the Unreal Engine.
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Get Dynamic Water Physics 2 on Unreal Marketplace.
About
Main Features
Fast and easy to set up.
Simulate any object of any shape or size, as long as it has a UStaticMesh.
Simulates both buoyancy and hydrodynamics.
Shape-aware and correct physics behavior that also works underwater.
Heavily customizable physics with runtime-adjustable settings.
Simple ship controller is included.
Well-optimized and fast, with multi-threading support.
Suitable for mobile and desktop applications.
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Full C++ source code included.
Blueprint support. No coding is required.
Supported Water Plugins
DWP2 can also work with no water present in the scene, using the default water height setting.
NWH Dynamic Water Physics 2 for Unreal consists of two main and separate parts:
Water Object - simulation of the interaction between objects and water.
Ship Controller - a set of scripts to add movement and other ship/boat-related behaviors to the Water Objects.